Tutor: Graphics Design, Gaming & Animation (Term 3 & 4) at Edulink International College
Confidential
Publiée il y a 1 mois · Expire dans 3 semaines
Description du poste
Role Overview
We are seeking a qualified tutor to deliver Terms 3 and 4 of the Advanced Diploma (Game/3D track). You will guide learners through practical, portfolio-ready outcomes—from ideation and asset creation in Term 3 to advanced animation techniques in Term 4. The role emphasizes sound pipeline habits and fair, skills-based assessment.
Minimum Qualifications
- Higher Diploma or Bachelor's degree in Animation, Game Development, Computer Graphics, or related field (or equivalent professional experience)
- 2+ years of teaching/training experience, or strong, recent industry experience with a solid portfolio
Term 3: Game Idea → Assets → Level
Game Design & Ideation:
- Concise Game Design Documents (GDDs)
- Moodboards and scope control/MVP thinking
Blender Modeling:
- Foundation modeling (hard-surface and organic)
- Clean topology (quads, bevels, modifiers)
- Scale discipline and deformation-aware edge flow
Retopology & UVs:
- UDIM and packed UVs
- Consistent texel density
- Strategic seam placement
Substance 3D Painter:
- PBR metal/rough workflow
- High-to-low bakes (AO, Curvature, Normal)
- Smart masks and Unity export/channel packing
Unity (URP Basics):
- Import pipeline (units, axes)
- Prefabs, colliders, and LODs
- Lightmapping and probes
- Navmesh workflow from block-out to polished pass
- Basic post-processing
Performance Optimization:
- Draw calls versus atlasing strategies
- LOD implementation
- Texture budgets for mobile and desktop platforms
Term 4: Maya, Arnold, Rigging & Animation
Digital Preproduction:
- Story beats and shot lists
- Timing sheets
- Camera basics
Maya Modeling:
- Deformation-ready quads and supporting loops
- Professional naming conventions and scene hygiene
Lookdev & Texturing in Maya:
- Arnold Standard Surface workflow
- Roughness and specular ranges
- Displacement and normal map usage
- UDIM workflows
Lighting & Rendering (Arnold):
- 3-point and naturalistic lighting setups
- Exposure and sampling strategy
- AOVs and denoising
- Linear and ACES workflow
Rigging:
- Joint placement and orientation
- IK/FK systems
- Constraints and control rigging
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