Offre fiable

Tutor: Graphics Design, Gaming & Animation (Term 3 & 4) at Edulink International College

Edulink International College

Nairobi, Kenya CDI

Publiée il y a 1 mois · Expire dans 4 semaines

Partager :

Description du poste

## Title: Graphics Design & Animation Tutor (Terms 3 & 4)

Role Overview

We are seeking a qualified tutor to deliver Terms 3 and 4 of the Advanced Diploma (Game/3D track). You will guide learners through the complete pipeline: from ideation and asset creation in Blender, Substance 3D Painter, and Unity (Term 3) to Maya, Arnold, rigging, and character animation (Term 4). This role emphasizes practical, portfolio-ready outcomes, sound pipeline habits, and fair, skills-based assessment.

Minimum Qualifications

  • Higher Diploma or Bachelor's in Animation, Game Development, Computer Graphics, or a related field (or equivalent professional track)
  • 2+ years teaching/training experience or strong, recent industry experience with a solid portfolio

Term 3: Game Idea → Assets → Level

Game Design & Visualization

  • Game ideation and concise Game Design Documents (GDDs)
  • Moodboards and scope control with MVP (Minimum Viable Product) thinking

Blender Modeling

  • Foundation modeling (hard-surface and organic forms)
  • Clean topology with quads, bevels, and modifiers
  • Scale discipline and deformation awareness
  • Retopology and UV mapping with UDIM/packed UVs
  • Consistent texel density and seam strategy

Substance 3D Painter

  • PBR (Physically Based Rendering) metal/rough workflow
  • High-to-low bakes (Ambient Occlusion, Curvature, Normal maps)
  • Smart masking techniques
  • Unity export and channel packing

Unity (URP Basics)

  • Import pipeline management (units, axes)
  • Prefabs, colliders, and LOD (Level of Detail) setup
  • Lightmapping and light probes
  • Navmesh, block-out to polished passes
  • Basic post-processing
  • Performance optimization: draw calls vs atlasing, LOD strategy, texture budgets for mobile and desktop

Term 4: Maya, Arnold, Rigging & Animation

Digital Preproduction

  • Story beats and shot lists
  • Timing sheets and camera fundamentals

Maya Modeling & Scene Management

  • Deformation-ready quad topology with supporting loops
  • Proper naming conventions and scene hygiene

Lookdev & Texturing in Maya

  • Arnold Standard Surface shaders
  • Roughness and specular ranges
  • Displacement and normal map usage
  • UDIM workflows

Lighting & Rendering (Arnold)

  • 3-point and naturalistic lighting setups
  • Exposure and sampling strategy
  • AOVs (Arbitrary Output Variables) and denoising
  • Linear and ACES workflow

Rigging & Animation

  • Joint placement and orientation
  • IK/FK (Inverse Kinematics/Forward Kinematics) systems
  • Constraints and control rigs

Ce poste vous intéresse ?

Se connecter pour voir l'email

Pas encore inscrit ? Créer un compte gratuit