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Tutor: Graphics Design, Gaming & Animation (Term 3 & 4) at Edulink International College
Edulink International College
Nairobi, Kenya
Permanent
Published 1 month ago · Expires 4 weeks from now
Job description
## Title: Graphics Design & Animation Tutor (Terms 3 & 4)
Role Overview
We are seeking a qualified tutor to deliver Terms 3 and 4 of the Advanced Diploma (Game/3D track). You will guide learners through the complete pipeline: from ideation and asset creation in Blender, Substance 3D Painter, and Unity (Term 3) to Maya, Arnold, rigging, and character animation (Term 4). This role emphasizes practical, portfolio-ready outcomes, sound pipeline habits, and fair, skills-based assessment.
Minimum Qualifications
- Higher Diploma or Bachelor's in Animation, Game Development, Computer Graphics, or a related field (or equivalent professional track)
- 2+ years teaching/training experience or strong, recent industry experience with a solid portfolio
Term 3: Game Idea → Assets → Level
Game Design & Visualization
- Game ideation and concise Game Design Documents (GDDs)
- Moodboards and scope control with MVP (Minimum Viable Product) thinking
Blender Modeling
- Foundation modeling (hard-surface and organic forms)
- Clean topology with quads, bevels, and modifiers
- Scale discipline and deformation awareness
- Retopology and UV mapping with UDIM/packed UVs
- Consistent texel density and seam strategy
Substance 3D Painter
- PBR (Physically Based Rendering) metal/rough workflow
- High-to-low bakes (Ambient Occlusion, Curvature, Normal maps)
- Smart masking techniques
- Unity export and channel packing
Unity (URP Basics)
- Import pipeline management (units, axes)
- Prefabs, colliders, and LOD (Level of Detail) setup
- Lightmapping and light probes
- Navmesh, block-out to polished passes
- Basic post-processing
- Performance optimization: draw calls vs atlasing, LOD strategy, texture budgets for mobile and desktop
Term 4: Maya, Arnold, Rigging & Animation
Digital Preproduction
- Story beats and shot lists
- Timing sheets and camera fundamentals
Maya Modeling & Scene Management
- Deformation-ready quad topology with supporting loops
- Proper naming conventions and scene hygiene
Lookdev & Texturing in Maya
- Arnold Standard Surface shaders
- Roughness and specular ranges
- Displacement and normal map usage
- UDIM workflows
Lighting & Rendering (Arnold)
- 3-point and naturalistic lighting setups
- Exposure and sampling strategy
- AOVs (Arbitrary Output Variables) and denoising
- Linear and ACES workflow
Rigging & Animation
- Joint placement and orientation
- IK/FK (Inverse Kinematics/Forward Kinematics) systems
- Constraints and control rigs